Six Days In Fallujah Download

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Six Days In Fallujah Download Act Of Aggression Maps Call Of Duty Black Ops 1 Download Mortal Kombat Rain Costume Ck2 Better Looking Characters When Will Sims 4 Pets. Six Days in Fallujah. Six Days in Fallujah lets players experience the historic battle of Fallujah as a US Marine fire-team leader and places them in the heat of the action against the insurgency. Players are able to physically shape the battlefield just as US Marines did during the battle in Fallujah.

System: X360, PS3, PCReview Rating Legend
Dev: Atomic Games1.0 - 1.9 = Avoid4.0 - 4.4 = Great
Pub: TBA2.0 - 2.4 = Poor4.5 - 4.9 = Must Buy
Release: TBA2.5 - 2.9 = Average5.0 = The Best
Players: 1 (Multiple Online)3.0 - 3.4 = Fair
ESRB Rating: Pending3.5 - 3.9 = Good

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December 14, 2009 - Six Days in Fallujah claims to be one of the most realistic war video games ever created, and it's also one of the most controversial. The game has garnered so much negative press that the publisher, Konami, has dropped it like a proverbial hot potato, leaving developer Atomic Games in a precarious position. If they don't get a publisher soon, the company may cease to exist and the game may never see the light of day.

Six Days in Fallujah follows the real-life exploits of American forces during the 46-day battle that took place in this central Iraqi city. The battle began on November 7, 2004 and lasted to December 23 of the same year. More than 1,000 insurgents were killed, and 38 U.S. soldiers lost their lives. The game has taken more than three years to develop at a cost of twenty-million dollars, and it's still not finished due to a lack of funding and the risk that there might not be a publisher to market and distribute the game to consumers.

Realistic war games are nothing new, as titles such as Medal of Honor and Call of Duty are among some of the most popular of all video games. The controversy over Six Days in Fallujah is that it's too realistic. It was developed with the help of marines that actually took part in the battle. They added their experiences, their perspectives, their fears, as well as their names and likenesses. Some claim that this game is disrespectful to those that lost their lives. They call it tasteless. The outcry comes from soldiers, officers, anti-war groups, members of the U.S. and U.K. governments, and also from family members of the slain soldiers. That's hard-boiled controversy. So, can you blame Konami for not wanting to touch this?

Please forgive me as I editorialize for a paragraph or two, as I really believe that we must all do some thinking about this situation. First of all, regardless of your position, let us never forget that our military is defending our freedom. People are dying for the right to produce a game like this. That's what freedom is all about, like it or not. I have not played the game, so I cannot say that it's tasteless, and even if it is, that's part of living in the Free World; a great part. The developers have purposely left out the names and likenesses of any of the fallen soldiers. You also cannot play as the insurgents, so you will not be killing any U.S. soldiers. Let us keep in mind that actual Marines were a part of the creation of this game. They wanted their story told. They wanted to share their experiences with the world. There is nothing legally wrong with this, nor in my opinion is there anything morally wrong with it. I will admit that I am opposed to war, as long as there are still diplomatic measures to exploit. But, such decisions are not made by these soldiers, and when they are willingly risk their lives for their country, I have nothing but the utmost respect for them. Perhaps it's not such a bad idea to see exactly what hell they face.

I think the problem that most people have with Six Days in Fallujah is that it's associated with the word 'game.' There's no denying the word somewhat trivializes it in some peoples' minds, but that's because these people are unaware of the advances in video games since the days of Ms. Pac-Man. Six Days in Fallujah should be called a simulation. As a matter of fact, Atomic Games was in the process of developing a sim for the U.S. Marine Corps, using members of the Third Battalion First Marines in the development process. These same marines were called to duty during the process to participate in The Second Battle of Fallujah. When they returned, they convinced Atomic Games to create the most realistic depiction of war ever, an interactive documentary on the Battle of Fallujah.

Days

Presented as a third-person shooter, Six Days in Fallujah follows the exploits of the Third Battalion over the course of six days as they attempt to liberate the city of Fallujah of insurgents. Although it's a war game, the genre is classified as survival horror. The horrors of war should be obvious. Survival is the name of the game as you never know what dangers lurk around the next corner or behind the next door. As the real marines did, you will make your way through the ancient streets of Fallujah going door to door in search of insurgents. These rebels will stop at nothing to kill you. Many of them are resigned not to leave the city alive as they lay in wait to ambush you. You will search many homes and rooms with no success, and then when you least expect it the insurgents will surprise and attack; and let's not forget the booby traps. Urban warfare is a different kind of beast. It requires patience, planning, and incredible strategic tactics, all of which is depicted in the game.

Weapons include assault rifles, grenades, C4 explosives, and air strikes, which can be called in to clear a building from overhead. Explosives are used to blast holes in walls in hopes of surprising insurgents by making an unexpected entrance. Thanks to a newly designed engine, the environment is totally destructible. This destruction plays an integral part in the strategy, since you can use sections for cover and even implode entire structures on the enemy. As in real life, you will use whatever limited tools, weapons, and strategies you have at your disposal.

According to Atomic Games' president Peter Tamte, unlike other media, the interactive nature of the video game allows players to put themselves in realistic decision-making processes. In this way, players will experience war as close to first-hand as possible. Movies, books, and even stories are passive. Though they may chronicle events as precisely as possible, you cannot influence the outcome. He claims that such interaction gives people a deeper level of understanding.

Let's hope that Six Days in Fallujah finds a publisher. This is a story that needs to be told. It's more than a game. For those that are opposed to its release, I can respect that but you have the freedom of choice not to purchase or play it. Let us never forget those that died so that we can live and let live.

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By Cole Smith
CCC Senior Writer


Game Features:

  • Six Days in Fallujah lets players experience the historic battle of Fallujah as a US Marine fire-team leader and places them in the heat of the action against the insurgency.
  • Players are able to physically shape the battlefield just as US Marines did during the battle in Fallujah.
  • Create new lines of attack by kicking in doors, blowing up walls, eliminating enemy cover and destroying the environment around them.
  • Real world satellite maps, weapons from US Marines and vehicles are used in the conflict to fully immerse players in this epic confrontation and experience what it was like to be a Marine on the ground.
  • Six Days in Fallujah will include multiplayer functionality - allowing players to team up with other fire team members in co-op and online modes.

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    Oh videogames, when will you ever learn that you’re not supposed to be about things? Your restrictions are thus: jumping on mushrooms, hitting a ball, and racing. But not racing to anywhere or from anything. Will you please control yourselves?

    Results of six days in fallujah free download pc: free download. software, Free Video dowloads, Free Music downloads, Free Movie downloads, Games. Six Days in Fallujah is a new third person shooter experience that puts the player in the center of the largest urban military operation in four decades.

    Six Days In Fallujah is Konami’s gaming interpretation of the gruesome 2004 battle in which 38 US troops, and 1200 insurgents were killed. Vbsedit license number. Made by Atomic Games, most recently known for the Close Combat games, it’s a squad-based tactical third-person game, designed to recreate the atmosphere and experiences of the soldiers who fought there four and a half years ago. Please welcome The Daily Mail.

    Working with soldiers who fought in the conflict, Atomic are at pains to express their intention to make a game that’s informative as well as entertaining. Atomic President, Peter Tamte, told the LA Times,

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    “For us, the challenge was how do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a video game can provide? Our goal is to give people that insight, of what it’s like to be a Marine during that event, what it’s like to be a civilian in the city and what it’s like to be an insurgent.”

    His comments were accompanied by those of Mike Ergo, a 26 year old former soldier who had fought in Fallujah, now studying at Berkeley,

    “Video games can communicate the intensity and the gravity of war to an audience who wouldn’t necessarily be watching the History Channel or reading about this in the classroom. In an age when everyone’s always online or playing games, people’s imaginations aren’t what they were, sadly. For this group, books may not convey the same level of intensity and chaos of war that a game can.”

    A dozen marines from the battle are interviewed during the game, their comments appearing throughout the action. It would appear Atomic either genuinely want to tell their stories, or genuinely want to appear like they do. Importantly, they’re also stating they want to make a game that’s entertaining to play, rather than waving the worthy stick too wildly. Of course, others are not so happy.

    Days

    There’s no intentions to take sides here. I’ve really not considered my own thoughts on this game, and whether it’s appropriate. It’s much more interesting at this stage to report how others are reacting. But the Daily Mail makes it hard to remain balanced when they open their report with utter nonsense.

    Immediately describing it as a “survival horror” game, they then going on to announce which platforms the game will be coming out for, despite none being given by the developers. It’s not an auspicious start.

    “But a highly-decorated British Army colonel and the father of a lance corporal killed in action in Iraq have slammed the game – and called for it to be banned.”

    There’s an important thing to note here. Reg Keys didn’t find out about this game when he was browsing the gaming news sites last night. He was likely called by the paper because they had his number on file as someone who’s kid had died. A kid who died in 2003, a year before the battle in question. Keys goes on to make an interesting point,

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    “It’s entirely possible that Muslim families will buy the game, and for them it may prove particularly harrowing.”

    Sadly he then goes on to add,

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    “Even worse, it could end up in the hands of a fanatical young Muslim and incite him to consider some form of retaliation or retribution. He could use it to get worked up and want to really ‘finish the game’.”

    Keys’ comments are understandable for a man whose son died. Which then of course asks the question, is there a real reason to challenge the existence of this game? The Mail also got comments from former Col. Tim Collins OBE, who also condemned the existence of the game, mainly for being “too soon”.

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    “It’s much too soon to start making video games about a war that’s still going on, and an extremely flippant response to one of the most important events in modern history. ‘It’s particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.”

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    Where he reads this flippancy is slightly mysterious, unless he believes that gaming as a medium is flippant. An interesting perspective. But the “too soon” asks more useful questions.

    The Call of Duty and Medal of Honour Second World War games have always gone to great lengths to include historical accuracy, alongside blowing shit up. And while many complain about the ubiquity of WW2 gaming, the papers rarely get involved due to its being “crass”. Vietnam is also apparently acceptable gaming fodder, with no mainstream reaction to the horrendously awful recent Shellshock 2, and its Vietnam-vs-zombies storyline. Is there an appropriate length of time before a global event or battle becomes acceptable for gaming material? We are now becoming swamped by Iraq War movies, books and television programmes. But there’s just something about gaming that causes many to declare it unacceptable. It’s the word “entertainment”. A word that people can conveniently forget when it comes to films, books and television, where of course were they not entertaining, they’d certainly never have been funded nor made. Still, gaming is different – but is it too different? And what about those many soldiers who have asked to have their stories told by this game? Let us know your perspective.

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